My repetitious practice of problems I've missed, appears to be helping me greatly in solving new problems! I was previously missing the same ideas over and over, also mistakenly thinking that 1 or 2 reviewings were enough. It is much more helpful for me to keep reviewing these problems over and over again, making sure they are learned. Currently I'm alternating between new sets, standard mode, and constant repetition of problems that were missed. The median time for my last 50 problems has been 42 seconds or less. My goal for August is an average of 50 problems a day. Just learning chess is not enough reason, so I'm adding to my goals.
Each set made has a new rating starting at , and which starts over at for each new set that is made. This is a useful tool that can help with measuring my progress with reviews. For example my first review set of 41 problems reached a final rating of This included a loss of 27 points from the 1 problem missed, and gives me a ballpark objective for future 40 problem sets. I have been calling all review sets "a review" and just changing the tags, but am going to start numbering the sets sequentially, the same as the tags.
For example the sets will be 1, 2, The second set, consisting of new problems missed plus a few from the first set, got Ironically, standard is not giving me enough problems missed, and many problems need to be correct in a row 50 or so before notable increases in rating. I'm changing the setting from easy to hard and perhaps this will help. Thus my goals at the moment are to increase my ratings in 1 standard, 2 endgame theory, and 3 sequential review sets, including problems from various custom sets, such as those made from motifs and openings.
Richard has added more features, including spaced repetition sets. What an awesome site you have Richard.
I'm happy being able to participate and enjoy along with the other members of the site. Thank you for all that you do. My gameknot rating is as of this morning, the 86th percentile, with s record, and 6 of 6 wins in the first round of the 95th monthly tournament. These results are much better than expected. My next major goal is to achieve in rating, which seems a formidable task at this point.
Manual ReViewing Chess: Alekhine, Other 3rd Moves, Vol. 5.1
It would be good to break even or go 3. The competition is tougher this time, with two of the players higher rated and the other one close. Chess players need to be able to perceive threats in order to determine their next moves. Saariluoma conducted a series of simple experiments which suggest that grandmasters are much quicker than novices in certain lower-level perceptual processes. In the first of these experiments, a king of one colour was placed on the chessboard, along with a piece of the other colour. The subject had to state whether the king was in check or not.
The average latencies were as follows: novices: ms, class players: ms, experts: ms, grandmasters: ms. However, this experiment is extremely artificial, and would not represent a position encountered in a real chess game. Saariluoma then conducted the test with a position containing 20 pieces. The purpose of this experiment was to determine if subjects used a serial comparison. If a serial comparison was indeed used, then one would expect the average reaction time to be 10 times longer than the latency found in the simple case.
A total of four conditions the permutations of game position or random position, and check present or no check present were tested on three groups of chess players, novices, class players and masters. Each group shows the same trend in their measured latencies.
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The most difficult task is determining that there is not a check relationship in a random position, which is to be expected, since 20 comparisons must take place. Also, since the positions were random, the usual patterns in which check is given would not be present, complicating the task. Second in difficulty was a game situation, and no check present, followed by a random board, check present, and finally a game situation, with a check.
The masters took only ms to identify a check in the easiest case. Some of this action by the "threat detectors"24 must occur in parallel. Interlist, Your revisit is fine with me. What do you feel is the practical message of those articles? My nickname is not from a chess board. Quote from: on Aug 09, , AM.
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Your revisit is fine with me. As a result of this fascinating experiment, Dr. It is much easier to know something than to figure it out.
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I might add that GMs also evaluate positions much better, as we shall see. By the way, Improve Your Chess Now and Secrets of Practical Chess are also quite deservedly on my bookshelf, although only a portion of each could be referred to as chess psychology.
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The spaced repetition sets feature is quite interesting. So far I've been practicing two sets today. Preliminary results are quite promising that these might replace all the sets I've been planning to make. Both sets are working awesomely well. The spaced repetition sets are awesome, and give me a good workout. They are much more focused than the sets I was making, and much easier to create and keep track of. Generally the more difficult problems have taken more time. My average for 33 days through the end of July was , and for the first 12 days of August. I'm noticing ever more the great importance of not moving until I am sure of the outcome.
I continue to make this mistake, but am gradually getting used to taking more time when it's needed, i. My rating for "sr missed" has been increasing and now is the same as my rating on gameknot for games. I've decided to pick and memorize a game.
The first item is to pick one, then to memorize it well. After this I will evaluate the effort, the benefits, and whether to memorize two additional games. The first game will be as white, the next two as black. I've been procrastinating with doing more chess things, such as setting up the chess board properly, memorizing a game, and perhaps starting a chess club.
The reason is my ambivalence as to whether any time devoted to chess is worthwhile, which will likely remain an ongoing question. Quote from: on Aug 14, , AM. Quote from: interlist on Aug 14, , AM. I don't know exactly what the benefit is to memorizing a game, for example a GM game? I can definitely see an advantage to memorizing openings, or certain key positions Lucena etc. I actually found all the wiki articles quite good and can recommend them. She certainly plays some exciting chess. I think the most recent game of hers I looked at was a Marshall Attack between her and Adams - lots of fun.
Maybe it was this one from chessgames. Do your friends just call you 3? Just kidding. Interlist, Thanks for your comments and the links. They're not listed in an old book "Art of the Checkmate. There is so little time, and so much to do.
agendapop.cl/wp-content/arsenal/wamu-espiar-whatsapp.php Here are more Judit Polgar games. The problems in both sets will keep repeating, along with new problems to be added. Then quite promptly and abruptly I missed 2 problems out of 3, bringing me soundly back to reality. I'll try standard first, then some of the other various ones, maybe even blitz, in the endless search for more problems missed! Finding puzzles to fail: probably a faster way to find these is either over blitz mode it doesnt matter that you would have solved them within 10 minutes in standard mode but failed them in Blitz.
Because all you want to find out is what puzzles you need to train, and the faster you fail them, the less training time you need to find them. Such as "all forks in the CT Blitz range of ". I recommend especially in your case a tag themed training put into spaced repetition sets , because then you see typical fork combinations more often.
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You would not notice that 2 puzzles have the same pattern if you do a lot of puzzles randomly. But within a tag asorted fork-set, you will see typical fork patterns more often. Because learned is learned. The easier you learn them, the better it is, the faster you will see some progress.
I did such a fork training, and after doing it for some time I suddenly saw a lot more forking possibilities during my games. I have picked a game of Levon Aronian's to learn and memorize and have been through it one time. For the first time in a month or so, I did 32 blitz problems just now, with 29 correct, 3 missed, and 7 not fast enough. The only mistakes were easy solutions, only missed due to rushing for time. Nothing was missed that would have been missed in a game, maybe even blitz games, the latter because in blitz games there is more overall time to see and know the positions.
Tidbits from this test: The stats page shows I've completed blitz problems, 96 correct, 18 missed, and FIDE Estimated Rating based on blitz tactics: This was a good test today, though there remains no reason to include them as an important part of my practice, for reasons specified in previous posts. Maybe blitz games can be better practice. As the whole games are completed, maybe they can be a good test of seeing how well the openings have been learned, plus progression through the middle and endgames. I will try them vs computer and see. Even so, I might do the blitz problems again periodically.
Related ReViewing Chess: Alekhine, Other 3rd Moves, Vol. 5.1
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